using System.Collections;
using System.Collections.Generic;
using Platform.Skill.Core;
using UnityEngine;

namespace Platform
{
    public class PlayerAnimationEvent : EntityAnimationEvent
    {
        private Player player => GetComponentInParent<Player>();


        private void ThrowSword()
        {
            // player.currentSkill = SkillEnum.flySword;
            player.TryUseSkill(SkillEnum.flySword);
        }
    }
}